﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WebAssetLoader
{
    public IAssetBundle Create(string bundleName, Action<UInt32> callback)
    {
        throw new NotImplementedException();
    }

    public IAssetBundle Create(string bundleName, string[] depRes, Action<UInt32> callback)
    {
        throw new NotImplementedException();
    }

    public UnityEngine.Object GetRes(string path)
    {
        throw new NotImplementedException();
    }

    public T GetRes<T>(string path) where T : UnityEngine.Object
    {
        throw new NotImplementedException();
    }

    public void GetResAsync(string path, Action<string, UnityEngine.Object> callback)
    {
        throw new NotImplementedException();
    }

    public void GetResAsync<T>(string path, Action<string, T> callback) where T : UnityEngine.Object
    {
        throw new NotImplementedException();
    }

    public void Init()
    {
        throw new NotImplementedException();
    }

    public void UnLoad(string path, bool unloadImmediately = false)
    {
        throw new NotImplementedException();
    }

    public bool IsDone()
    {
        throw new NotImplementedException();
    }

    public void Load()
    {
        throw new NotImplementedException();
    }

    public void GetResAsync(string path, Action<string, object> callback)
    {
        throw new NotImplementedException();
    }
}
